

In the bar called "The Underwhere" in Flipside B1, there lies a pipe accessible only in 3D that leads to a secret arcade. While I wasn't able to play these minigames on my most recent playthrough (I played the game with Dolphin with weird motion control simulation, and I didn't feel like whipping out my old Wii U), I remember mostly how they go. While getting Tiptron isn't annoying or anything, I just don't like it nearly as much as I liked Tippi. I had to use its ability to obtain the Cooking Disks on the third floors of Flipside and Flopside, but Tippi could do that too if I didn't forget. Because it can only be found after the game is completed, there are few uses for Tiptron. Obviously, it is well worth it for a new Pixl, but I much prefer the look of Tippi over Tiptron.

After returning to Fort Francis with the Void closed, Francis will sell his "hi-technicaaaaal" robotic butterfly for 999 coins. If Francis can transfer data from a complicated being such as a Pixl to a computer, who knows what he could do? Enough of that. Losing such a trusted ally is painful, but the butterfly-obsessed nerd frog (that isn't really a frog) that stole her back in Chapter 3 wanted her back so much that he made his own replica, Tiptron, and copied Tippi's memories into it. But after revealing that she is in fact Bleck's long lost love, Timpani, she leaves to be with him forever. Tippi has traveled alongside Mario through ruins, haunted basements, pixelated trees, outer space, cavemen hideouts, the destruction of a samurai warrior gauntlet, and even heck. While the sidequest is a huge fetch quest and the Pixl recieved is mediocre, I mean, come on. This house turns out to be an abandoned house holding a locked chest with the Pixl, Piccolo. And what does she give you? A key to a random house.

Take the paper back to Watchitt, then the You-know-what to Bestovius, then the Training Machine back to Merluvee, and the Crystal Ball can finally be given to Merlee. After playing through the entire level again, she will sign the paper. He wants an autograph from Merlumina, the Ancient from Yold Ruins. Watchitt gives Mario ANOTHER task to take on. Bestovius sends Mario off to Watchitt from Yold Town to get a "you-know-what" (aka CD). After Mario talks to him, he once again has a catch. Shee needs you to get a Training Machine (aka DS Lite) from Bestovius. Here's a synopsis of the story behind this quest: Merlee needs a new crystal ball, and sends Mario to Merluvee to find one. The problem with this sidequest, while not that bad, is just a massive fetch quest that forces you into going through levels in the first chapter over and over again. But here, we will be talking about the sidequest attached to her. If you want to learn more about Piccolo, check out this article. While she may have one of the coolest designs in the game, Piccolo isn't all that great when it comes to battle. I chose each of these because I believed them to be the most relevant optional quests to explore. Some of these are clearly defined quests, while others can take place throughout the entirety of the game. Super Paper Mario is filled to the brim with various sidequests to sink your teeth into.
